Gabriel Nadeau
Gabriel Nadeau
Character Artist at Beenox
Quebec City, Canada

Summary

Hi there, my name is Gabriel Nadeau, I'm a video game enthusiast and an avid 3D modeler from Montreal, Canada. I mainly focus on character art, but I pretty much enjoy modeling in any shape or form, from organic to hard surface and from high to low poly.
Graduates of the bachelor's degree in 3D animation at Centre NAD (UQAC), I have good experience in creating both stylized and realistic game characters using the latest tools and techniques available.
Currently, I work as a Character Artist at Beenox (Activision/Blizzard) in Quebec City, Canada.

Skills

3D ModelingCharacter ModelingDigital SculptingHard SurfaceAnatomy

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
Knald
Knald
xNormal
xNormal
Photoshop
Photoshop
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Experience

  • Character Artist at Beenox
    Quebec City, Canada
    February 2017 - Present