GN Hair Toolkit

This toolkit regroups some of the scripts and tools that I developed while working on characters real-time hair for Call of Duty: Black Ops 4.
There are still many tools in work in progress and that I didn't include in the toolkit yet.

For examples of hair that I created with this toolkit, check out this link:
https://www.gabrielnadeau.com/projects/bKX5Lo?album_id=2350914

Window

Curves – Select Last/First CV

Curves – Lock Last/First CVs | Unlock CVs

Curves – Snap/Soft Snap First CV to Surface

Curves – Snap Curve to Surface

Curves – Set Pivot to First CV

Curves – GN Smooth Curve

Curves – Average Curve

Curves – Curve Rebuilder

Fibers – XGen To Polygons | Clean XGen Polygons

Fibers – Layout XGen Shells

Fibers – Smooth XGen Polygons

Fibers – Material ID

Haircards – Select Root/Tip/Middle Length/Middle Width/Right Side/Left Side

Haircards – Lock Root/Tip Vertices | Unlock Vertices/Vertices Loop

Haircards – Set Pivot to Root

Haircards – Snap Card to Surface

Haircards – Align Card to Surface

Haircards – Conform Root to Surface

Haircards – Smooth Haircard

Haircards – Haircard Remesher

Haircards – Reduce Haircard Width/Length

Haircards – Reduce by Angle

Haircards – Curve to Haircard

Example of real-time hair that I created with this toolkit for Call of Duty: Black Ops 4
Check out this link for more examples: https://www.gabrielnadeau.com/projects/bKX5Lo?album_id=2350914

Example of real-time hair that I created with this toolkit for Call of Duty: Black Ops 4
Check out this link for more examples: https://www.gabrielnadeau.com/projects/bKX5Lo?album_id=2350914