Hi there! My name is Gabriel Nadeau, I'm a video game enthusiast and an avid 3D modeler from Montreal, Canada. I mainly focus on character art, but I pretty much enjoy modeling in any shape or form, from organic to hard surface and from high to low poly.
Graduates of the bachelor's degree in 3D animation at Centre NAD (UQAC), I have good experience in creating both stylized and realistic game characters using the latest tools and techniques available.
Currently, I work as a Character Artist at Beenox (Activision/Blizzard) in Quebec City, Canada.